CFP: The 18th Game Programming Workshop

The 18th Game Programming Workshop 2013 Call for Papers

Research on game programming started almost immediately after the advent of computers, and numerous technological advances of search algorithms, planning, machine learning, and collaborative problem solving have been made with the aim of creating strong game-playing programs.

In particular, in the past few years there have been some significant advances in Shogi and Go. In Shogi (Japanese chess), the development of new search methods and research into the automatic tuning of evaluation functions have resulted in programs with a playing strength similar to that of professional shogi players. In Go, Monte-Carlo based approaches and machine learning techniques have led to a drastic improvement in playing strength. Also, many important technological advances have been achieved in computational approaches to puzzles, table games, incomplete information games, etc.

This annual workshop started in 1994 and has been an important venue for researchers who are interested in various aspects of game programming. This year, we solicit original papers offering novel contributions on topics including (but not limited to):
 - Game playing programs
 - Algorithms for solving puzzles
 - Programs for creating puzzles
 - Cognitive science of game playing
 - Learning game strategies
 - Video games
 - Games on the Internet
 - Analysis of human behavior with game theory
 - Multi-agent games (e.g. soccer)
 - Analysis of game histories with computers
 - Developing novel games with computers
 - Computer architecture suitable for games
 - Computer-aided game-skill development

Notes for participants from abroad:
 - Typically, more than 90% of the presentations during the workshop will be given in Japanese. We do accept and welcome English papers and presentations, but some level of familiarity with Japanese will be required to fully appreciate the workshop program.

Important dates

Awards

Outstanding papers and presentations will be eligible for the Best Paper Award. Papers submitted by students will also be eligible for the Research Encouragement Award.

Submission guideline

  1. All submitted extended abstracts will be reviewed.
  2. Submission will be electronic through the easychair website
  3. The authors of the accepted papers must submit the camera-ready version by the due date and present the paper at the workshop.

Inquiries about this page